Post by jen on Feb 5, 2011 21:03:34 GMT -5
NAME
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Stats
Nicknames: The Savage Nymph and number XII. She has no real nickname; they are a part of friendship, something Larxene prides in neither wanting nor needing.
Age: Though appearing to be in her early twenties, the Nobody is in technical terms around five years old.
Gender: Female.
Sexual Orientation: Heterosexual.
Alignment: Organization XIII.
World: The World That Never Was.
In Battle
Weapon: Foudre. Eight streamline, lethally sharp weapons reminiscent of throwing-knives fit between each finger. Each feature the Nobody insignia on its hilt, like all other weapons carried by her fellow Organization members. Its colour scheme is likely to have been inspired by the member’s element, lightning; it features a vibrant gradient of bright blue and yellow across its surface, making it one of the more striking, in colour scheme, weapons wielded in Organization XIII. The name foudre’s French roots are significant in its meaning, its English translation ‘lightning’ carrying links to both her element and perhaps even her somewhat volatile personality. Their small, convenient size enables maximum movement for XII; she is not one to be lumbered by heavy, clumsy equipment. These knives are suitable for both rapid melee and ranged attacks; however, at close range, they are somewhat weak in defence. It is possible for Larxene to charge each knife with her element – lightning – thus increasing its power, yet also increasing her vulnerability to water. Like its wielder, the knives are fast, sharp and deadly, but surprisingly poor in defence in comparison to its offence capabilities.
Fighting Style: Larxene’s slim, nimble frame enables her an advantage when faced with bulkier, more heavy-set opponents. Even then, smaller opponents are often hard pushed to match her speed. For most opponents, the Savage Nymph holds her own in battle despite her small stature. The blonde’s movements are somewhat unpredictable due to their speed; her fighting style can only be compared, truly, to lightning. For every one hit the average opponent makes, she is likely to be able to produce at least two. In addition, for her size, Larxene is surprisingly strong. Due to the fact opponents have the tendency to underestimate her due to her physique, she is put at a distinct advantage. Though this, paired with her stamina, ought to prove a massive problem, Larxene has an issue with vanity, and her temper. Both of which affect her fighting style massively; she often attacks with little thought when she loses her head, which often proves to be devastating. Her vanity also proves to be problematic; her overconfidence often causes her to overlook the strengths of her opponents and underestimate them completely. And unfortunately, her arrogance also prevents her from correcting these crucial flaws. She is the best, and she does not need to change.
Abilities:
LIGHTNING.
As is typical for all members of Organization XIII, Larxene has the ability to manipulate electricity to her will. She may infuse their charge into her weapons, or simply call bolts forth on opponents. Of course, it’s occasionally also effective in jumpstarting cars and fixing annoying people, but the former is its primary use. The effect of these bolts are often moderate to painful – but increasingly so on opponents fond of water, for example. The shock of blows may cause opponents to drop weaponry, putting Larxene at a split second advantage. Though in theory its uses are indefinite, such attacks are unsurprisingly draining, and so Larxene alternates between this and non-magic attacks if she can afford to.
( Every other post. )
LEVITATION.
As the name suggests, Larxene is able to levitate approximately fifteen feet off the ground for a short amount of time. From here, she is able to call forth bolts of lightning if she wishes, or throw weapons at her intended target from a safe, high position. She is able to gain a wider view of her surroundings this way, or perhaps use it simply to get out of a particularly nasty line of fire. Again, this ability is draining, weakening her attacks following.
( Every ten posts, attacks are less accurate/damaging two posts following. )
TELEPORT.
Again, like all members of Organization XIII, Larxene has access to corridors of darkness, an ability she uses to teleport anywhere on the battlefield. It’s a game she loves to play; by nature, she loves to play cat and mouse. It is easy, however, should Larxene teleport too close by, to counter; a simple hit would stop the Nymph in her tracks, thus leaving her vulnerable to a flurry of attacks.
( Every three. )
QUICK STRIKE.
Paired with devastatingly accuracy, Larxene is able to aim a flurry of knives – for obvious reasons, a maximum of eight – at her target. They may or may not be fused with electricity, and the amount of energy it drains applies accordingly. The damage inflicted per knife is mild to moderate, but it totals up to moderate or severe accordingly if all knives hit the intended target and depending on whether said knives are charged.
( Every five posts. Uncharged – attacks/defence is weakened for two posts. Charged – attacks/defence is weakened for three posts. )
Weakness: Everyone has a weakness. Please try to balance weaknesses with how powerful they are.
Inside Their Mind
Personality: Talk about the character's personality. Their likes, dislikes, how they act normally, how irritable they are, etc. Whatever comes to mind on them! Please try to make at least two paragraphs!
History: Your character's past. No "unknowns." You know it, even if your character doesn't. Describe them from the time they were little to now. At least three paragraphs, please. Organization and important canons (Sora and Riku, for example) need to have at least five paragraphs of a history.
Sample Post A post of this character being roleplayed. Make it at least two good sized paragraphs. And worry more about the quality than the quantity, because that's what we're looking at the most! Poor quality samples will not be accepted!
This Character Belongs To: Jen.
This application was created by Aciddwolf from i felt heartless. Do not redistribute or alter.